MATERIAL TEXTURE LOADER V1.32


The Material Texture Loader is a 3ds Max script, designed to quickly load in textures, create a material and apply that to your scene. It works both with PBR, Specular and Metalic workflows, but it can be used for any type of texture that needs to be loaded as part of a material.

New features:
– Load and save setting as presets
– Invert texture output (except for Arnold)
– Optional add ColorCorrection map to each channel
Bug fixes:
– Arnold Real-World and Triplanar mapping size
– Vray5 texture map creation
– Vray5 metallic material setup
– Vray5 texture gamma settings
– Vray5 texture map update
– Vray3 texture map creation
UI changes:
– Gamma input menu now has ‘Color correction’ and ‘Invert color’ checkboxes
– Removed Update button at the top of the MTL

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